﻿package plugin.instances
{
    import flash.display.*;

    public class Instances extends Sprite
    {
        private var _oig:InstancesGame;
        private var _mapId:int = 0;

        public function Instances()
        {
            var _loc_1:* = new InstancesGame();
            this._oig = new InstancesGame();
            this.addChild(_loc_1);
            this._oig.visible = false;
            return;
        }// end function

        public function oldInitShow(param1:Object) : void
        {
            this._oig.setShow(param1);
            this._oig.initEvent();
            this._oig.visible = true;
            return;
        }// end function

        public function destroyShow() : void
        {
            this._oig.destroyShow();
            this._oig.visible = false;
            return;
        }// end function

        public function oldDestroyShow() : void
        {
            return;
        }// end function

        public function get mapId() : int
        {
            return this._mapId;
        }// end function

    }
}
